Biography:
Heather Kelley (aka Moboid) is a media artist, writer, and video game designer. With a passion for pushing the boundaries of art and technology, she has made significant contributions to the world of game development and interactive media. Through her work, she has advocated for diversity and inclusivity in the gaming industry and has been a vocal proponent for the recognition of video games as an art form.
Heather Kelley co-founded the Kokoromi experimental game collective, which focuses on promoting and curating the annual Gamma game event. This event serves as a platform for showcasing experimental games as a form of creative expression in a social context. Through Kokoromi, Heather has been at the forefront of innovative game design, challenging traditional notions of what games can be.
Throughout her career, Heather Kelley has worked on a diverse range of projects. From AAA next-gen console games to interactive smart toys and handheld games, she has demonstrated her versatility as a game designer. She has also been involved in the development of web communities for girls, recognizing the importance of creating inclusive spaces in the gaming world.
One of Heather’s notable achievements is her role as the Creative Director on the UNFPA Electronic Game to End Gender Violence, developed at the Emergent Media Center at Champlain College. This project highlights her dedication to utilizing gaming as a tool for social change and addressing critical issues in society. Her work on this game showcases her commitment to leveraging technology for positive impact.
Heather Kelley’s influence extends beyond her game design work. She has been actively involved in the gaming community, serving as a jury member for prestigious gaming festivals such as Indiecade. Additionally, she is a frequent public speaker at technology events, where she shares her insights and experiences with others in the industry.
For seven years, Heather served as the co-chair of the IGDA’s Women in Game Development Special Interest Group. In this role, she championed the advancement of women in the gaming industry, advocating for equal opportunities and representation. Her dedication to empowering women in game development has left a lasting impact on the field.
In 2014, Heather joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor, furthering her commitment to fostering the next generation of game designers. Her expertise and mentorship have undoubtedly shaped the careers of many aspiring game developers.
In 2018, Heather Kelley took on the role of Sensory Director at LIKELIKE Arcade, where she continues to explore new possibilities in game design and interactive experiences. Her contributions to the field have been recognized by numerous awards and honors, solidifying her status as a pioneering figure in the world of video games.
Heather Kelley’s work is not only revolutionary but also serves as an inspiration to aspiring game designers, particularly women. Her dedication to pushing boundaries, advocating for diversity, and utilizing gaming for social change has had a profound impact on the industry. Heather’s contributions to the field will continue to resonate for years to come, shaping the future of game design and cementing her place in women’s history.
Awards:
– Winner of the 2006 MIGS Game Design Challenge for her game concept Lapis
(Note: No additional awards or recognitions were found for Heather Kelley based on the provided information)